top of page
Slide 16_9 - 189.png

SPACE ODYSSEY

INTERFACE DESIGN FOR FUTURE SPACE EXPLORATION

A multidirectional graphic interface designed for microgravity conditions, implemented as a multifunctional touchscreen mounted on the wall.

SETTING

A space tourism company has developed a spacecraft that can transport passengers to Mars in just two weeks. The 40-day round-trip package costs $7,000 per person. The spaceship offers various amenities, including dining, entertainment, and internet connectivity. The destination is Mawrth Vallis, known for its underground water reserves. The company plans to accommodate around 30 travelers per month, aged 12 to 60, who must undergo a health check and obtain medical clearance before the journey.

SCENARIO ANALYSIS

Analyzing similar existing scenario in order to understand the experience of space travel.

Summer Camp

Offers a closed environment where cellphones are forbidden, and participants are provided with a variety of events and performances.

Tour Group

The tour group, composed of families, embarks on a journey to explore unfamiliar places, creating lasting memories together.

Mountain Climbing Group

The mountain climbing group is an extreme sport for corporates, focusing on overcoming obstacles in harsh environments with a strict no-giving-up policy once started.

JOURNEY MAP

AWAKE

Checking the view of the universe and browsing on internet

The journey map is based on books and literature reviews of the experience of the past astronauts.

GROUP ACTIVITIES

Socializing with the other crews and Participating in the events

Group 228.png

PRIVATE TIME

Socializing with the other crews and Participating in the events

SLEEP

Taking a break from the day

PAIN POINTS

Lose track of time due to lack of time cues.

Efficient way to inform the time and day

Struggle with orientation and movement in the microgravity environment causing unconventional interaction with other crews.

Insufficient sleep and isolation causing negative emotions like boredom, fear and stress

OPPORTUNITIES

Reduce the need to constantly adjusting orientation

Allowing the environment to be customized for comfort

Sleep disorders due to sleeping under microgravity and different day length.

Setting up a schedule to adopt the different day length

STORYBOARD

DISPLAY AND INTERACT

Information displayed on the wall allows users to interact with it.

ADJUSTING ORIENTATION

A potential solution for displaying information in a microgravity environment could be to adjust its orientation based on the user's position.

MULTIPLE USERS

This solution may not be effective in scenarios involving multiple users or when information is presented from various directions.

Exploring opportunities for a more effective solution to display information that can be viewed from multiple directions.

PROTOTYPE

1

2

3

4

5

6

7

8

9

It's difficult to recognize when the number is rotated more than 90 degrees from the user's perspective.

Using graphics to present information, thus the eligibility will not be influenced by different orientations.

4

Group 254.png
Group 254.png
Group 254.png

8

28

Group 255.png

Using underline and arrow for better eligibility when there are multiple digits.

31

Group 256.png
Group 252.png

08:06

Group 253.png

08:06

NUMBER_V1

0

1

2

3

4

5

6

7

8

9

NUMBER_V2

0

1

2

3

4

5

6

7

8

9

CLOCK_V1

Group 252.png

08:06

04:41

09:45

00:38

CLOCK_V2

Group 253.png

08:06

04:41

09:45

00:38

USER TEST

GOAL

This test is to evaluate if the new representations of numbers and clocks are simple and straightforward for our users in different orientations.

RESEARCH QUESTIONS

  1. Can users correctly recognize the design?

  2. How much time do they need to recognize the design and which design is easier to recognize?

  3. Is there any other information needed for users to understand the design?

SETUP

The study commenced with a task using a low-fidelity prototype, followed by a series of questions. The experimental design was a between-groups setup, with participants varying in age (20-50), education levels, genders, and technical proficiency. Each group was carefully matched to ensure a balanced representation of these characteristics.

RESULT

NUMBER_V1

CORRECT RATE

TOTAL

Group 260.png

-89° ~ 89°

-90° ~ 270°

NUMBER_V2

CORRECT RATE

TOTAL

-89° ~ 89°

-90° ~ 270°

KEY FINDINGS

The second version demonstrated better performance, with a higher correct rate for both orientations. However, issues were identified

  • recognition of number 5, 1, 0 and 6. 

CLOCK_V1

CORRECT RATE

TOTAL

Group 260.png

-89° ~ 89°

-90° ~ 270°

CLOCK_V2

CORRECT RATE

TOTAL

-89° ~ 89°

-90° ~ 270°

KEY FINDINGS

The second version demonstrated better performance, with a higher correct rate for both orientations. However, issues were identified: 

  • Users tend to turn their heads subconsciously while interacting with the device.

  • Identifying the hour hand and minute hand is a common challenge.

  • Users struggle to determine the exact time accurately.

ITERATION

Improved upon NUMBER_v2 that has a higher correct rate

Improved upon NUMBER_v2 that has a higher correct rate

Thicker 12 o’ clock

Group 145.png

Breaking the underline to separate the two numbers

Arrow shows the direction that allows the graphic to be more easily identified.

Group 201.png

Indication of the hour hand set directly on the edge

COLOR SCHEME

#D64334

#F38B66

#026F91

#FF9D0B

#444C70

#191852

SOLUTION

Challenge 1: Multi-Directional Information Display

Designing graphics for numbers and other icons in a way that allows the information about the current status of the room to be understood from multiple orientations, eliminating the need to change one's orientation to read the display.

ezgif-6-57b8adf9f9.gif
Sample_I (2).gif

Challenge 2: Interaction Design for Multi-Directional Use

Creating an interaction design for the control panel that involves dragging and circling, allowing people from different orientations to comfortably interact with it. When the user approaches the panel, the information will automatically align according to the user's orientation, maintaining the display in a readable format.

Challenge 3: Customizable Environment for Comfort

Enabling the user to customize the brightness and temperature of the room through the control panel. The interface uses color to communicate the current status of the room, with changes in color indicating whether the temperature is getting higher or lower. The brightness of the light bulb icon reflects the actual lightness of the room.

ezgif-7-3770c3acd7.gif
Sample_III (1).gif

Challenge 4: Keeping Track of Time Across Time Zones

Providing the time for different time zones on the panel, making it convenient for people to contact others on Earth and keep track of time, regardless of their location.

bottom of page